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Poutama's Connect Space 

STEAM & Digital Technologies

Drama
iMovie
Music
Dance
Literacy
Cooking
Model
Construction
Sphero
Green screen

DIGITAL TECHNOLOGIES

Provides a greater focus on students building their skills so they can be innovative creators of digital solutions, moving beyond solely being users and consumers of digital technologies.

  • Computational thinking for digital technologies – Students will develop and understanding of computer science principles that underlie all digital technologies. They’ll learn core programming concepts so that they can become creators of digital technology, not just users.

  • Designing and developing digital outcomes – Students will learn how to design quality, fit-for-purpose digital solutions.

STEAM

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.

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STEAM-based programmes take an integrated approach to learning and teaching, which requires an intentional connection between curriculum learning objectives, standards, assessments, and lesson design/implementation.

STEAM learning applies meaningful maths, science, and technology content to solve real-world problems through hands-on learning activities and creative design.

Nga Matapono

We have a set of guiding beliefs and attitudes at Riverdale School, which are part of what we believe is important for each child to have so they succeed at school and in the future;

 

Competent:

  • Numerate and Literate

  • Critical Thinker

  • Knowledgeable and Skilled

  • Mixed Media Capable

  • Globally Aware

 

Creative:

  • Curious and Adaptable

  • Risk Taker

  • Problem Solver

 

Effective Communicator:

  • Articulate

  • Interactive

  • Empathetic Listener

 

Self Manager:

  • Inspired by Challenge

  • Collaborative

  • Independent

  • Action Based

  • Planned and Organised

Benefits of STEAM learning

Students who participate in STEAM learning: 

  • think outside the box

  • feel safe to express innovative and creative ideas 

  • feel comfortable doing hands-on learning

  • take ownership over their learning

  • work collaboratively with others

  • understand the ways that science, maths, the arts, and technology work together

  • become increasingly curious about the world around them and feel empowered to change it for the better.

Why is STEAM important? 

Global skill shortages in STEAM-related fields are redefining educational priorities. Schools are starting STEAM-based learning programmes to equip students with the skills and knowledge needed to thrive in the 21st century. STEAM learning will not only produce tomorrow's designers and engineers; it will develop innovative mindsets and the ability to problem-solve, ensuring that our students become creators of technology, not just passive consumers. 

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